Analyze a video game using the Elemental Tetrad. List the game’s mechanics, story, aesthetics, and technology.
The game I will be analyzing is The Legend of Zelda: Ocarina of Time.
The game's mechanics revolve not only around swordplay but also around using music itself to solve puzzles and open gateways. You use an ocarina to play certain songs which have mystical power to influence an ally to give you passageway or even to warp you across the environment to reach the next dungeon.
The story revolves around Link being chosen by fate as the Hero of Time, as he is awakened by the Great Deku Tree and must collect three Spiritual Stones and awaken Six Sages to defeat Ganon alongside Princess Zelda.
The aesthetics are very contrasting in this game. Not only does the game begin with a bright and colorful childhood era overworld, but that bright and colorful tone gets destroyed when you begin your adult journey, where Ganon has already won and turned the world into a land of ruin. Most of the bright colors are changed into dark and gloomy areas, where you can see destruction has taken out a lot of the population of Hyrule, forcing refuge into later important areas.
The technology at the time was incredibly high tech. The game was so massive, it was originally meant to be released and played alongside the Nintendo 64DD peripheral device. Because of this, the game cartridge that was used was a 256 megabit cartridge that was the most powerful that Nintendo created at the time. Ocarina of Time was in fact the biggest game ever created by Nintendo at the time.
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